Submitted by Leonard Daly on
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This node applies uniform coloring to the geometry. It must be a child of an Appearance node.
colorDiffuse, colorEmissive, colorSpecular define the diffuse, emissive, and specular color components of the surface. These act in concert with ImageTexture to determine the final apperance of the image. This may also be modified by shaders applied after the color and texture.
The reflectivity of the surface is specified by the shininess field. Its value ranges [0,1] with 0 being fully matte and 1 being highly reflective.
The overall opactity of the object is specified by the transparency field with the range of [0,1]; where 0 being fully opaque and 1 being fully transparent.
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