Revision of Programmable shaders from Wed, 11/02/2016 - 19:25
Submitted by Leonard Daly on Wed, 10/26/2016 - 20:44
The capability of adding shaders into the scene is very important; however, this is probably not the best way to make it happen. Perhaps the shader code should be pre-compiled; however, it is not known if that would introduce too many instalbilities as shader code is not interperted at run-time. Some mechanism needs to be found to incorporate this capability.
Nodes of uncertain fate