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Revision of Programmable shaders from Wed, 10/26/2016 - 20:44

The capability of adding shaders into the scene is very important; however, this is probably not the best way to make it happen. Perhaps the shader code should be pre-compiled; however, it is not known if that would introduce too many instalbilities as shader code is not interperted at run-time. Some mechanism needs to be found to incorporate this capability.

Nodes of uncertain fate

  1. ComposedShader
  2. FloatVertexAttribute
  3. Matrix3VertexAttribute
  4. Matrix4VertexAttribute
  5. PackagedShader
  6. ProgramShader
  7. ShaderPart
  8. ShaderProgram