Revision of Components from Wed, 10/26/2016 - 20:09
Submitted by Leonard Daly on Wed, 10/26/2016 - 08:23
The components of this specification. The new components are listed first, followed by the components of X3D V3.3. The X3D Components follow the same numbering scheme as present in V3.3 of the X3D standard. The bottom set of links are listed in alphabetical order.
New Components
- Animation
X3D V3.3 Standard Components
- Core
- Time
- Networking
- Grouping
- Rendering
- Shape
- Geometry3D
- Geometry2D
- Text
- Sound
- Lighting
- Texturing
- Interpolation
- Pointing device sensor
- Key device sensor
- Environmental sensor
- Navigation
- Environmental effects
- Geospatial
- Humanoid animation (H-Anim)
- NURBS
- Distributed interactive simulation (DIS)
- Scripting
- Event utilities
- Programmable shaders
- CAD geometry
- Texturing3D
- Cube map environmental texturing
- Layering
- Layout
- Rigid body physics
- Picking sensor
- Followers
- Particle systems
- Volume rendering